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Quake 3 Config Generator



Ok. I solved my problem. I created an autoexec.cfg by using this generator All you have to do is to choose 16 bit for r_colorbits and r_texturebits from this form. Generate config file and put it in to your game directory. Then type ./quake.86 that should work.




quake 3 config generator




At present, DOSBox running on a high-end machine will roughly bethe equivalent of a Pentium I PC. DOSBox can be configured to run a wide range of DOS games, from CGA/Tandy/PCjr classics up to games from the Quake era.


In the DOSBox configuration file is an [autoexec] section. The commands present there are run when DOSBox starts, so you can use this section for the mounting. Look at Section 13: The configuration (options) file


Press alt-enter. Alternatively: Edit the configuration file of DOSBox and change the option fullscreen=false to fullscreen=true. If fullscreen looks wrong in your opinion: Play with the options: fullresolution, output and aspect in the configuration file of DOSBox. To get back from fullscreen mode: Press alt-enter again.


Unfortunately, this compatibility option causes some side effects in windowed mode, and in this case you will need to change the resolution in the config/Options file for windowresolution (e.g. 1024x768).


Be sure that the sound is correctly configured in the game. This might be done during the installation or with a setup/setsound utility that accompanies the game. First see if an autodetection option is provided. If there is none try selecting Soundblaster or Soundblaster 16 with the default settings being "address=220 irq=7 dma=1" (sometimes highdma=5). You might also want to select Sound Canvas/SCC/MPU-401/General MIDI/Wave Blaster at "address=330 IRQ=2" as music device. The parameters of the emulated sound cards can be changed in the DOSBox configuration file.


If you still don't get any sound set the core to normal in DOSBox configuration and use some lower fixed cycles value (like cycles=2000). Also assure that your host operating sound does provide sound. In certain cases it might be useful to use a different emulated sound device like a soundblaster pro (sbtype=sbpro1 in the DOSBox configuration file) or the gravis ultrasound (gus=true).


You may be using too much CPU power to keep DOSBox running at the current speed. You can lower the cycles, skip frames, reduce the sampling rate of the respective sound device, increase the prebuffer. See section 13: "The configuration (options) file" If you are using cycles=max or =auto, then make sure that there is no background processes interfering! (especially if they access the harddisk) Also look at Section 10. "How to speed up/slow down DOSBox"


Note that if the host layout can not be identified, or keyboardlayout is set to none in the DOSBox configuration file, the standard US layout is used. In this configuration try the keys around "enter" for the key \ (backslash), and for the key : (colon) use shift and the keys between "enter" and "L".


Lower the priority setting in the DOSBox configuration file, for example set "priority=normal,normal". You might also want to try lowering the cycles (use a fixed cycle amount to start with, like cycles=10000).


See if it still happens if you disable the joystick emulation, set joysticktype=none in the [joystick] section of your DOSBox configuration file. Maybe also try unplugging any joystick/gamepad. If you want to use the joystick in the game, try setting timed=false and be sure to calibrate the joystick (both in your OS as well as in the game or the game's setup program).


First of all, try to find a port of the game. Those will offer a better experience. To fix the graphics problem that occurs in DOSBox on higher resolutions: Open the configuration file of DOSBox and search for:


Setup DOSBox to emulate a specific type of machine. Valid choices are: hercules, cga, ega, pcjr, tandy, svga_s3 (default) as well as the additional svga chipsets listed in the DOSBox configuration file. svga_s3 enables vesa emulation as well. For some special vga effects the machinetype vgaonly can be used, note that this disables svga capabilities and might be slower due to the higher emulation precision. The machinetype affects the video card and the available sound cards.


If a name/command/configfilelocation/languagefilelocation contains a space, put the whole name/command/configfilelocation/languagefilelocation between quotes ("command or file name"). If you need to use quotes within quotes (most likely with -c and mount): Windows and OS/2 users can use single quotes inside the double quotes. Other people should be able to use escaped double quotes inside the double quotes. Windows: -c "mount c 'c:\My folder with DOS games\'" Linux: -c "mount c \"/tmp/name with space\""


CONFIG can be used to change or query various settings of DOSBox during runtime. It can save the current settings and language strings to disk. Information about all possible sections and properties can be found in Section 13: "The configuration (options) file".


Write the current configuration settings to a file in a specified location. "filelocation" is located on the local drive, not a mounted drive in DOSBox. The configuration file controls various settings of DOSBox: the amount of emulated memory, the emulated sound cards and many more things. It allows access to AUTOEXEC.BAT as well. See Section 13: "The configuration (options) file" for more information.


Switches DOSBox to a more secure mode. In this mode the internal commands MOUNT, IMGMOUNT and BOOT won't work. It's not possible either to create a new configfile or languagefile in this mode. (Warning: you can only undo this mode by restarting DOSBox.)


Both "-set" and "-get" work from batch files and can be used to set up your own preferences for each game. Although it may be easier to use separate DOSBox's configuration files for each game instead.


In Windows lists the available midi devices on your PC. To select a device other than the Windows default midi-mapper, change the line 'midiconfig=' in the [midi] section of the configuration file to 'midiconfig=id', where 'id' is the number for the device as listed by LISTMIDI. eg. midiconfig=2


In Linux this option doesn't work, but you get similar results by using 'pmidi -l' in console. Then change the line 'midiconfig=' to 'midiconfig=port', where 'port' is the port for the device as listed by 'pmidi -l'. eg. midiconfig=128:0


If you change the default mapping, you can save your changes by clicking on "Save". DOSBox will save the mapping to a location specified in the configuration file (the mapperfile= entry). At startup, DOSBox will load your mapperfile, if it is present in the DOSBox configuration file.


To switch to a different keyboard layout, either the entry "keyboardlayout" in the [dos] section of the DOSBox configuration file can be used, or the internal DOSBox program keyb.com (Section 4: Internal Programs) Both accept DOS conforming language codes (see below), but only by using keyb.com a custom codepage can be specified.


DOSBox supports a number of keyboard layouts and codepages by default, in this case just the layout identifier needs to be specified (like keyboardlayout=PL214 in the DOSBox configuration file, or using "keyb PL214" at the DOSBox command prompt). The list of all layouts built into DOSBox is here: =21824


Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify "keyboardlayout=uz" in the DOSBox configuration file. The integration of keyboard layout packages (like keybrd2.sys) works similar.


By default (cycles=auto) DOSBox tries to detect whether a game needs to be run with as many instructions emulated per time interval as possible (cycles=max, sometimes this results in game working too fast or unstable), or whether to use fixed amount of cycles (cycles=3000, sometimes this results in game working too slow or too fast). But you can always manually force a different setting in the DOSBox's configuration file.


You can force the slow or fast behavior by setting a fixed amount of cycles in the DOSBox's configuration file. If you for example set cycles=10000, then DOSBox window will display a line "Cpu Speed: fixed 10000 cycles" at the top. In this mode you can reduce the amount of cycles even more by hitting CTRL-F11 (you can go as low as you want) or raise it by hitting CTRL-F12 as much as you want, but you will be limited by the power of one core of your computer's CPU. You can see how much free time your real CPU's cores have by looking at the Task Manager in Windows 2000/XP/Vista/7 and the System Monitor in Windows 95/98/ME. Once 100% of the power of your computer's real CPU's one core is used, there is no further way to speed up DOSBox (it will actually start to slow down), unless you reduce the load generated by the non-CPU parts of DOSBox. DOSBox can use only one core of your CPU, so If you have for example a CPU with 4 cores, DOSBox will not be able to use the power of three other cores.


You can also force the fast behavior by setting cycles=max in the DOSBox configuration file. The DOSBox window will display a line "Cpu Speed: max 100% cycles" at the top then. This time you won't have to care how much free time your real CPU's cores have, because DOSBox will always use 100% of your real CPU's one core. In this mode you can reduce the amount of your real CPU's core usage by CTRL-F11 or raise it with CTRL-F12.


On x86 architectures you can try to force the usage of a dynamically recompiling core (set core=dynamic in the DOSBox configuration file). This usually gives better results if the auto detection (core=auto) fails. It is best accompanied by cycles=max. But you may also try using it with high amounts of cycles (for example 20000 or more). Note that there might be games that work worse/crash with the dynamic core (so save your game often), or do not work at all!


You can also try to disable the sound through the setup utility of the game to reduce load on your CPU further. Setting nosound=true in DOSBox's configuration does NOT disable the emulation of sound devices, just the output of sound will be disabled. 2ff7e9595c


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